WoW Forever · game client talents

WoW Forever talent changelog

Every talent change in the WoW Forever game client, build by build: new talents, reworks, moved talents and updated values. Updated automatically with each patch.

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Druid

  • Swiftmend Restoration — text at max rank

    … the full duration of the periodic effect of the consumed spell. effect.

Warrior

  • Gore Drinker Fury — text at max rank

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next …

Warrior

  • Defiance Protection — text at max rank

    Increases all threat generated in Defensive stance by an additional 15% 20% while a shield is equipped.

Warrior

  • Improved Tactical Mastery Arms — ranks: 5 → 3

  • Spearing Strike Arms — text at max rank

    A brutal attack that deals 40% 75% weapon damage. Deals an additional 80% 75% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
  • Two-Handed Weapon Specialization Arms — text at max rank

    Increases the damage you deal with two-handed melee weapons by 3%. 6%.
  • Bloodthrill Arms — ranks: 5 → 2

  • Improved Slam Arms — text at max rank

    Reduces the global cooldown and cast time of your Slam ability by 5.0 sec, the cast time and global cooldown by 0.50 sec. In addition, sec, and Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3.0 sec. swing.
  • Booming Voice Fury — text at max rank

    Increases the area of effect of your Shouts by 50% and reduces their the Rage cost by of your Shouts and Howls by 25%.
  • Enrage Fury — moved (row 4, col 3 → row 3, col 4)

  • Reckless Swings Fury — new talent · row 4, col 2 · ranks: 1

    Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.
  • Gore Drinker Fury — moved (row 6, col 3 → row 5, col 3)

  • Gore Drinker Fury — now requires Blood Craze

  • Improved Whirlwind Fury — formerly Raging Blows

  • Improved Whirlwind Fury — moved (row 4, col 2 → row 6, col 1)

  • Improved Whirlwind Fury — ranks: 1 → 2

  • Improved Whirlwind Fury — text at max rank

    Reduces the Rage cost cooldown of your Cleave and Whirlwind abilities ability by 3. 2 sec and increases the damage it deals to the closest enemy by 30%.
  • Flurry Fury — moved (row 6, col 2 → row 6, col 3)

  • Flurry Fury — ranks: 5 → 3

  • Flurry Fury — no longer requires Death Wish

  • Flurry Fury — text at max rank

    Increases your melee attack speed by 25% 30% for your next 3 swings after dealing a melee critical strike.
  • Bloodthirst Fury — now requires Death Wish

Paladin

  • Two-Handed Weapon Specialization Retribution — text at max rank

    Increases the physical Physical and Holy damage you deal by 6%, and …
  • Vengeance Retribution — text at max rank

    … non-periodic critical strike. Stacks up to 3 5 times.

Hunter

  • Trueshot Aura Marksmanship — text at max rank

    … raid members within 45 yds by 15. 20.
  • Barrage Marksmanship — text at max rank

    Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%. 15%.
  • Sniper Shot Marksmanship — text at max rank

    A long-range shot that deals ranged damage plus 160 320 and increases the range of your …
  • Lightning Reflexes Survival — text at max rank

    Increases your Agility by 10%. 15%.

Rogue

  • Improved Expose Armor Assassination — moved (row 3, col 2 → row 2, col 2)

  • Vigor Assassination — replaces Murder · row 3, col 1 · ranks: 2

    Increases your maximum Energy by 10.
  • Blood Splatter Assassination — replaces Vigor · row 3, col 2 · ranks: 1

    Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
  • Lethality Assassination — ranks: 5 → 2

  • Relentless Strikes Assassination — new talent · row 5, col 1 · ranks: 5

    Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
  • Venom Assassination — moved (row 7, col 2 → row 5, col 2)

  • Venom Assassination — no longer requires Mutilate

  • Venom Assassination — range 100 yd → 0 yd · cost 25 → none

  • Venom Assassination — text at max rank

    Finishing move that increases the damage of Causes your Poisons Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec 20% for 6 sec.
  • Seal Fate Assassination — ranks: 5 → 3

  • Mutilate Assassination — moved (row 5, col 2 → row 7, col 2)

  • Mutilate Assassination — now requires Venom

  • Mutilate Assassination — text at max rank

    Instantly attacks with both weapons for 75% 90% weapon damage plus an additional 17.25 39.6 with each weapon. Damage increased by …
  • Coup de Grace Combat — formerly Improved Eviscerate

  • Coup de Grace Combat — text at max rank

    Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
  • Efficient Strikes Combat — formerly Improved Sinister Strike

  • Efficient Strikes Combat — text at max rank

    Reduces the Energy cost of your Sinister Strike ability and Hemorrhage abilities by 5.
  • Improved Sprint Combat — moved (row 3, col 4 → row 2, col 4)

  • Composure Combat — replaces Relentless Strikes · row 3, col 4 · ranks: 2

    Increases the Energy cost reduction of your Poised ability by 10.
  • Flawless Execution Combat — text at max rank

    Reduces the Energy cost of your Eviscerate ability by 10. 15.
  • Weapon Expertise Combat — moved (row 6, col 2 → row 4, col 3)

  • Weapon Expertise Combat — now requires Precision

  • Aggression Combat — moved (row 6, col 3 → row 4, col 4)

  • Aggression Combat — text at max rank

    Increases the damage of your Sinister Strike, Backstab, Strike and Eviscerate abilities by 6%. 15%.
  • Dual Wield Specialization Combat — new talent · row 5, col 1 · ranks: 2

    Increases the damage done by your off-hand weapon by 50%.
  • Flash of Steel Combat — replaces Dual Wield Specialization · row 6, col 3 · ranks: 5

    Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
  • Adrenaline Rush Combat — now requires Blade Flurry

  • Setup Subtlety — moved (row 2, col 1 → row 1, col 1)

  • Setup Subtlety — text at max rank

    Gives you a 100% 45% chance to add a Combo Point to your target after Dodging one of their attacks attack or fully resisting one of their spells.
  • Opportunity Subtlety — ranks: 2 → 5

  • Opportunity Subtlety — text at max rank

    Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 10%. 20%.
  • Dirty Deeds Subtlety — moved (row 5, col 1 → row 2, col 1)

  • Camouflage Subtlety — moved (row 1, col 1 → row 2, col 2)

  • Camouflage Subtlety — ranks: 5 → 3

  • Improved Ambush Subtlety — moved (row 2, col 4 → row 2, col 3)

  • Dirty Tricks Subtlety — moved (row 2, col 3 → row 2, col 4)

  • Premeditation Subtlety — moved (row 4, col 2 → row 3, col 2)

  • Serrated Blades Subtlety — moved (row 4, col 3 → row 3, col 3)

  • Elusiveness Subtlety — moved (row 2, col 2 → row 4, col 1)

  • Ghostly Strike Subtlety — moved (row 3, col 2 → row 4, col 2)

  • Ghostly Strike Subtlety — text at max rank

    … equipped in your Main Hand) weapon damage and damage, increases your chance to dodge by 15% for 7 sec. sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
  • Quick Getaway Subtlety — formerly Quietus

  • Quick Getaway Subtlety — moved (row 6, col 1 → row 4, col 4)

  • Quick Getaway Subtlety — ranks: 5 → 2

  • Quick Getaway Subtlety — now requires Dirty Tricks

  • Quick Getaway Subtlety — text at max rank

    Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against Increases the maximum number of targets below 35% health. you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
  • Heightened Senses Subtlety — moved (row 4, col 1 → row 5, col 1)

  • Hemorrhage Subtlety — text at max rank

    … target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
  • Boot Knife Subtlety — replaces Cutthroat · row 6, col 3 · ranks: 5

    Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
  • Death Mark Subtlety — replaces Thousand Cuts · row 7, col 2 · ranks: 1

    Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap
  • Improved Distract Subtlety — removed

Shaman

  • Convection Elemental — text at max rank

    Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
  • Elemental Alacrity Elemental — text at max rank

    Reduces the cast time of your Lightning Bolt, Chain Lightning, Bolt and Lava Burst Chain Lightning spells by 0.50 sec.
  • Call of Flame Elemental — text at max rank

    Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, Shock and Lava Burst Fire Nova spells by 15%, as well as …
  • Eye of the Storm Elemental — text at max rank

    Gives your Lightning Bolt, Chain Lightning, Bolt and Lava Burst Chain Lightning spells a 70% chance to not lose casting time when you take damage.
  • Elemental Reach Elemental — text at max rank

    Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst Fire Nova spells by 6 yards and reduces the cooldown of Totemic Projection by 20 sec. yards.
  • Call of Thunder Elemental — replaces Lava Burst · row 5, col 2 · ranks: 1

    Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
  • Lightning Overload Elemental — text at max rank

    Gives your Lightning Bolt and Chain Lightning spells a 10% 30% chance to cast a second, similar …
  • Lightning Mastery Elemental — formerly Elemental Mastery

  • Lightning Mastery Elemental — text at max rank

    Gain mastery over Fire and Lightning, reducing the cast time of your Lightning Bolt and Lava Burst spell by 0.5 sec, and removing the cooldown from your Chain Lightning. Lightning spell. Lasts 15 sec.
  • Mental Dexterity Enhancement — text at max rank

    Increases your Attack Power by an amount equal to 100% 150% of your Intellect.
  • Improved Lightning Shield Enhancement — moved (row 2, col 4 → row 2, col 3)

  • Flurry Enhancement — text at max rank

    Increases your attack speed by 25% 30% for your next 3 swings after dealing a melee critical strike.
  • Stormstrike Enhancement — cooldown 8 s → 6 s

  • Stormstrike Enhancement — text at max rank

    Instantly strike for normal 150% weapon damage and increase the damage …
  • Improved Ghost Wolf Enhancement — moved (row 2, col 3 → row 4, col 4)

  • Riptide Restoration — cooldown 6 s → 12 s · cost 245 → 150

  • Riptide Restoration — text at max rank

    Heals a friendly target for 480, an additional 445 over 15 sec, and increases …

Mage

  • Missile Barrage Arcane — text at max rank

    … and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% …
  • Improved Frostbolt Frost — text at max rank

    Reduces the casting time of your Frostbolt and Frost Blast spells spell by 0.5 sec.
  • Arctic Reach Frost — text at max rank

    Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and …
  • Winter's Chill Frost — text at max rank

    Gives your Frostbolt, Frost Blast, Frostbolt and Fingers of Frost empowered Ice …

Warlock

  • Shadow and Flame Destruction — text at max rank

    Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% 20% for 20 sec, and hitting an … all Fire damage you deal by 10% 20% for 20 sec. In addition, Conflagrate …

Druid

  • Rend and Tear Feral Combat — text at max rank

    Increases damage done by your melee abilities on Bleeding targets by 10%. 15%.

Paladin

  • Spiritual Focus Holy — moved (row 2, col 2 → row 1, col 2)

  • Spiritual Focus Holy — ranks: 2 → 5

  • Divine Strength Holy — new talent · row 1, col 3 · ranks: 5

    Increases your Strength by 10%.
  • Reverence Holy — moved (row 3, col 2 → row 2, col 2)

  • Reverence Holy — ranks: 3 → 2

  • Improved Seals Holy — ranks: 3 → 5

  • Purifying Power Holy — moved (row 3, col 3 → row 2, col 4)

  • Divine Favor Holy — moved (row 4, col 3 → row 3, col 1)

  • Illumination Holy — moved (row 4, col 2 → row 3, col 2)

  • Holy Conduit Holy — moved (row 2, col 2 → row 3, col 3)

  • Divine Precision Holy — moved (row 5, col 1 → row 4, col 1)

  • Divine Precision Holy — ranks: 3 → 2

  • Divine Precision Holy — no longer requires Holy Shock

  • Divine Precision Holy — text at max rank

    Improves your chance to hit with Holy spells by 18%. 8%, and reduces the duration of Silence effects on you by 20%.
  • Infusion of Light Holy — moved (row 4, col 1 → row 4, col 2)

  • Oath of Light Holy — replaces Voice of Truth · row 4, col 3 · ranks: 1

    Swear an Oath to protect target ally for 5 min, increasing the healing of your Holy Light on them by up to 0, your Flash of Light by up to 0, and your Holy Shock by up to 0. Only one Oath of Light may be sworn by the Paladin at any one time.
  • Consecrated Ground Holy — moved (row 5, col 3 → row 5, col 1)

  • Boundless Light Holy — new talent · row 5, col 3 · ranks: 2

    Increases the critical strike chance of your Holy Shock spell by 30% when cast on allies not affected by your Oath of Light.
  • Holy Power Holy — text at max rank

    Increases the critical strike chance healing bonus of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%. 50%.
  • Light's Vigil Holy — range 20 yd → 40 yd

  • Light's Vigil Holy — text at max rank

    Applies Light's Vigil to the a friendly target for 30 sec. Your The caster's next Holy Shock cast on them triggers the target incurs no cooldown and causes enemy targets to suffer 182 Holy damage heals the target and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 324. You may only have Only one Light's Vigil active per Paladin may be active in each party.
  • Divine Intellect Protection — moved (row 1, col 3 → row 1, col 2)

  • Redoubt Protection — text at max rank

    … increase your chance to block by 20%. 30%. Lasts 10 sec or 5 blocks.
  • Sacred Duty Protection — moved (row 3, col 4 → row 2, col 4)

  • Sacred Duty Protection — text at max rank

    Increases your total Stamina by 4% and reduces Reduces the cooldown of your Divine Shield, … and Templar's Bulwark spells by 60 sec, and reduces the duration of Forbearance by 10 sec.
  • Templar's Bulwark Protection — moved (row 5, col 2 → row 3, col 1)

  • Improved Hammer of Justice Protection — moved (row 4, col 3 → row 3, col 2)

  • Shield Specialization Protection — ranks: 3 → 2

  • Toughness Protection — moved (row 1, col 2 → row 3, col 4)

  • Swift Judgement Protection — now requires Templar's Bulwark

  • Swift Judgement Protection — range 0 yd → 10 yd

  • Swift Judgement Protection — text at max rank

    Finishes the remaining cooldown on your Judgement ability and reduces Unleash the Mana cost energy of a Seal spell upon an enemy. Does not consume the Seal. Refer to individual Seals for Judgement effect. Does not share a cooldown with your next Judgement by 100%. ability.
  • Improved Righteous Fury Protection — moved (row 3, col 2 → row 4, col 2)

  • Improved Righteous Fury Protection — text at max rank

    While Righteous Fury is active, all damage taken is reduced by 6%. 9%.
  • Anticipation Protection — moved (row 2, col 4 → row 4, col 3)

  • Stoicism Protection — replaces Divine Strength · row 5, col 1 · ranks: 2

    Reduces the duration of Stun and Charm effects on you by 20%.
  • Holy Shield Protection — moved (row 7, col 2 → row 5, col 2)

  • Holy Shield Protection — no longer requires Templar's Bulwark

  • Holy Shield Protection — cost 150 → 100

  • Holy Shield Protection — text at max rank

    Increases chance to block by 30% for 10 sec, and deals 110 75 Holy damage for each attack blocked …
  • Iron Creed Protection — ranks: 5 → 3

  • Iron Creed Protection — text at max rank

    Increases the threat generated by your Holy Strike ability by 25%. 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% 6% for 6 sec.
  • Shieldsworn Protection — replaces Improved Seal of Fury · row 7, col 2 · ranks: 1

    Reduces the cooldown of your Holy Strike ability by 4 sec. Additionally, Holy Strike now strikes with your shield, triggering your active Holy Shield and Shield Specialization talents without consuming their charges or triggering their cooldowns, and allowing you to Block spells for 6 sec.
  • Conviction Retribution — moved (row 2, col 3 → row 2, col 2)

  • Conviction Retribution — ranks: 5 → 3

  • Conviction Retribution — text at max rank

    Improves your chance to get a critical strike with melee all spells and attacks by 5%. 6%.
  • Sanctified Judgement Retribution — moved (row 3, col 2 → row 2, col 3)

  • Vindication Retribution — text at max rank

    … reduce the target's Attack Power by 6, and increase your Attack Power by 3% 6 for 30 sec.
  • Unyielding Faith Retribution — moved (row 2, col 4 → row 3, col 2)

  • Sacred Arbiter Retribution — moved (row 4, col 3 → row 4, col 2)

  • Two-Handed Weapon Specialization Retribution — moved (row 5, col 1 → row 4, col 4)

  • Two-Handed Weapon Specialization Retribution — text at max rank

    Increases the physical damage you deal with by 6%, and reduces all threat you generate by 20% while a two-handed melee weapons by 6%. weapon is equipped.
  • Turn Evil Retribution — new talent · row 5, col 1 · ranks: 2

    Reduces the cast time of your Turn Undead spell by 1.0 sec, its cooldown by 10 sec, and allows it to affect Demons.
  • Repentance Retribution — moved (row 5, col 3 → row 5, col 2)

  • Vengeance Retribution — moved (row 5, col 2 → row 5, col 3)

  • Vengeance Retribution — now requires Seal of Command

  • Champion of the Light Retribution — moved (row 6, col 2 → row 6, col 3)

  • Champion of the Light Retribution — ranks: 3 → 5

  • Champion of the Light Retribution — text at max rank

    Increases your spell damage by up to 60% of your Intellect. Intellect, and reduces the cast time of your Hammer of Wrath by 1.0 sec.
  • Unsealed Wrath Retribution — formerly Twist of Light

  • Unsealed Wrath Retribution — now requires Repentance

  • Unsealed Wrath Retribution — text at max rank

    Reduces the Mana cost Your melee attacks store a copy of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or active Seal of Justice for 15 sec, stacking up to 3 times. Landing an attack with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming Seal consumes all stacks, giving the Echo. stored Seal its normal chance to activate once per stack.
  • One-Handed Weapon Specialization Protection — removed

  • Instrument of Law Retribution — removed

Hunter

  • Improved Revive Pet Beast Mastery — moved (row 2, col 4 → row 2, col 3)

  • Pathfinding Beast Mastery — moved (row 2, col 3 → row 3, col 1)

Priest

  • Renewed Hope Discipline — text at max rank

    Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and …
  • Holy Binding Holy — replaces Binding Heal · row 4, col 4 · ranks: 1

    Each time you heal a target other than yourself with Flash Heal, you are healed for 50% as much. This healing generates no threat.

Mage

  • Arcane Resilience Arcane — ranks: 2 → 3

  • Arcane Resilience Arcane — text at max rank

    Increases your Armor by an amount equal to 50% 75% of your Intellect.
  • Arcane Blast Arcane — text at max rank

    … you cast Arcane Blast, you gain 15% 12% of your Intellect as Spell Damage … of Arcane Blast is increased by 175%. 100%. Effect stacks up to 4 times and lasts 15 18 sec from time of initial application.
  • Ice Lance Frost — text at max rank

    Deals 28 Frost damage to an enemy target. Deals 200% 300% increased damage to Frozen targets.
  • Arctic Reach Frost — text at max rank

    Increases the range of your Frostbolt, Frost Blast, Ice Lance, and Blizzard spells and the radius …
  • Winter's Chill Frost — text at max rank

    … your next Cone of Cold by 5% 20% and it gains an additional 7% …
  • Ice Barrier Frost — text at max rank

    Shield yourself, absorbing 431 damage and increasing your Frost damage by 3% 15% for 1 min. While shielded, your Frost damage is increased by an additional 3% 5% and you do not lose casting time when you take damage.

Warlock

  • Improved Drains Affliction — text at max rank

    Increases health drained or Health drained, damage done done, or Mana drained by your Drain Life, Drain Soul, and Wrack Drain Mana spells by 20%.

Druid

  • Genesis Balance — text at max rank

    Increases the periodic damage and healing done by your spells and abilities by 5%. 10%.
  • Moonkin Form Balance — text at max rank

    … members within 45 yards have their spell Critical Strike chance increased by 3%. …
  • Furor Feral Combat — replaces Heart of the Wild · row 1, col 3 · ranks: 5

    Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
  • Predatory Strikes Feral Combat — moved (row 4, col 3 → row 4, col 1)

  • Lacerate Feral Combat — replaces Primal Bite · row 4, col 2 · ranks: 1

    Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
  • Predatory Discipline Feral Combat — replaces Shifting Power · row 4, col 3 · ranks: 1

    Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
  • Leader of the Pack Feral Combat — text at max rank

    … Leader of the Pack increases the melee and ranged Critical Strike chance of all party …
  • Rend and Tear Feral Combat — moved (row 6, col 3 → row 6, col 1)

  • Natural Reaction Feral Combat — moved (row 6, col 1 → row 6, col 4)

  • Primal Bite Feral Combat — replaces Berserk · row 7, col 2 · ranks: 1

    Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
  • Shifting Power Feral Combat — replaces Improved Shifting Power · row 7, col 3 · ranks: 1

    Instantly convert $c Mana into X Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
  • Heart of the Wild Restoration — replaces Furor · row 1, col 3 · ranks: 5

    Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
  • Naturalist Restoration — text at max rank

    Reduces the cast time of your Healing Touch spell and Wild Growth spells by 0.5 sec and increases all damage you deal by 5%. 10%.
  • Reflection Restoration — replaces Subtlety · row 2, col 2 · ranks: 3

    Allows 50% of your Mana regeneration to continue while casting.
  • Subtlety Restoration — replaces Reflection · row 3, col 2 · ranks: 3

    Reduces the threat generated by your Nature and Arcane spells by 30%.
  • Bloom Restoration — replaces Gift of the Earthmother · row 3, col 4 · ranks: 1

    When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
  • Swiftmend Restoration — text at max rank

    Instantly heals a target with an your active Rejuvenation or Regrowth effect for … duration of the periodic effect of one of those spells. the consumed spell.
  • Wild Growth Restoration — cast instant → 3 s

Paladin

  • Champion of the Light Retribution — text at max rank

    Increases your spell damage by up to 30% 60% of your Intellect.

Hunter

  • Trueshot Aura Marksmanship — text at max rank

    … raid members within 45 yds by 30. 15.

Priest

  • Twilight Focus Holy — text at max rank

    Gives you your spells a 70% chance to avoid interruption caused by damage while not lose casting any spell. time when you take damage.

Shaman

  • Eye of the Storm Elemental — text at max rank

    Reduces the pushback suffered from damaging attacks while casting Gives your Lightning Bolt, Chain Lightning, and Lava Burst by 70%. spells a 70% chance to not lose casting time when you take damage.
  • Healing Focus Restoration — text at max rank

    Gives you your healing spells a 70% chance to avoid interruption caused by damage while not lose casting any healing spell. time when you take damage.

Mage

  • Improved Channeling Arcane — moved (row 1, col 3 → row 1, col 2)

  • Improved Channeling Arcane — text at max rank

    Gives you your Arcane Missiles spell a 100% chance to avoid interruption caused by damage while channeling and your Arcane Missiles Blast and Arcane Wrath spells a 70% chance while to not lose casting Arcane Blast or Arcane Wrath. time when you take damage.
  • Arcane Resilience Arcane — replaces Missile Barrage · row 1, col 3 · ranks: 2

    Increases your Armor by an amount equal to 50% of your Intellect.
  • Missile Barrage Arcane — replaces Arcane Resilience · row 2, col 4 · ranks: 2

    Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
  • Incineration Fire — ranks: 3 → 5

  • Incineration Fire — text at max rank

    … Arcane Blast, and Scorch spells by 6%. 10%.
  • Accelerant Fire — formerly Improved Fireball

  • Accelerant Fire — text at max rank

    Reduces the casting time of your Fireball and Fireball, Frostfire Bolt Bolt, and Arcane Wrath spells by 0.5 sec.
  • Improved Fire Blast Fire — moved (row 1, col 1 → row 3, col 4)

  • Critical Mass Fire — ranks: 5 → 3

  • Critical Mass Fire — text at max rank

    Increases the critical strike chance of your Fire spells by 10%. 6%.
  • Frost Warding Frost — text at max rank

    Increases the Armor and resistance given resistances granted by your Frost Armor and Ice Armor spells by 30%. In addition, 30%, gives your Frost Ward a 20% chance to reflect Frost spells negate the warded damage spell, and effects while active. increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
  • Precision Frost — formerly Elemental Precision

  • Precision Frost — ranks: 5 → 3

  • Precision Frost — text at max rank

    Improves your chance to hit with Frost and Fire all spells by 5%. 6%.
  • Frostbite Frost — moved (row 2, col 4 → row 2, col 2)

  • Permafrost Frost — moved (row 2, col 2 → row 2, col 4)

  • Frost Channeling Frost — moved (row 3, col 2 → row 3, col 1)

  • Improved Blizzard Frost — moved (row 3, col 4 → row 3, col 2)

  • Ice Lance Frost — cooldown none → 8 s

  • Winter's Chill Frost — text at max rank

    Gives your Frostbolt, Frost damage Blast, and Fingers of Frost empowered Ice Lance spells a 100% chance to apply the Winter's Chill effect, which increases Chill, increasing the target's damage done by taken from your next Cone of Cold spell to the target by 40%, 5% and it gains an additional 7% of your spell damage, stacking up to 5 times.
  • Ice Barrier Frost — text at max rank

    Instantly shields you, Shield yourself, absorbing 431 damage. Lasts damage and increasing your Frost damage by 3% for 1 min. While the shield holds, shielded, your spellcasts will Frost damage is increased by an additional 3% and you do not be interrupted or delayed from taking lose casting time when you take damage.
  • Arcane Focus Arcane — removed

  • Piercing Ice Frost — removed

Warlock

  • Fel Concentration Affliction — text at max rank

    Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or and Wrack spells. spells a 70% chance to not lose casting time when you take damage.
  • Amplify Curse Affliction — text at max rank

    … your next Curse of Exhaustion by X%. 20%. Lasts 30 sec.
  • Intensity Destruction — text at max rank

    Gives you your Destruction spells a 70% chance to resist interruption caused by damage while not lose casting or channeling any Destruction spell. time when you take damage.

Druid

  • Nature's Focus Restoration — text at max rank

    Gives you your Arcane and Nature spells a 70% chance to avoid interruption caused by damage while not lose casting Arcane and Nature spells. time when you take damage.

Build 1.60.1.70532

October 22, 2026 · no talent changes · since build 1.60.1.70450

Build 1.60.1.70450

October 17, 2026 · no talent changes · since build 1.60.1.70425

Warrior

  • Spearing Strike Arms — text at max rank

    A brutal attack that deals 40% weapon damage, plus damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
  • Impale Arms — now requires Deep Wounds

  • Bloodthrill Arms — text at max rank

    Your Grants your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use an activation of your Overpower ability on the target. Lasts 6 sec. Overpower.
  • Booming Voice Fury — text at max rank

    Increases the radius area of effect of your Battle Shout Shouts by 50% and Demoralizing Shout abilities reduces their Rage cost by 50%. 25%.
  • Lingering Rage Fury — replaces Iron Will · row 2, col 2 · ranks: 5

    Increases the time before your Rage begins to decay after leaving combat by 10 sec.
  • Unbridled Wrath Fury — text at max rank

    … deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
  • Furious Precision Fury — replaces Boundless Rage · row 3, col 1 · ranks: 3

    Increases your chance to hit with off-hand attacks by 10%.
  • Piercing Howl Fury — text at max rank

    Causes all nearby enemies within X yds to be Dazed, reducing movement speed by 50% for 6 sec.
  • Blood Craze Fury — text at max rank

    … being the victim of a critical strike, dealing damage with Bloodthirst, strike or suffering more than 20% of your maximum Health from a single attack.
  • Dual Wield Specialization Fury — text at max rank

    Increases the damage done by your off-hand weapon damage by 25% and chance to hit with the Rage generated by your off-hand attacks by 10%. 50%.
  • Raging Blows Fury — text at max rank

    Causes your Whirlwind to also strike with your Off Hand weapon, and reduces Reduces the Rage cost of your Cleave ability and Whirlwind abilities by 2. 3.
  • Improved Berserker Rage Fury — moved (row 6, col 1 → row 5, col 1)

  • Flurry Fury — moved (row 6, col 3 → row 6, col 2)

  • Flurry Fury — now requires Death Wish

  • Gore Drinker Fury — new talent · row 6, col 3 · ranks: 2

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.
  • Bloodthirst Fury — no longer requires Death Wish

  • Bloodthirst Fury — text at max rank

    Instantly attack the target causing damage equal to 35% 45% of your Attack Power plus 30 …
  • Improved Bloodrage Protection — moved (row 2, col 1 → row 1, col 1)

  • Iron Will Protection — new talent · row 1, col 3 · ranks: 5

    Reduces the duration of Stun and Fear effects inflicted on you by 15%.
  • Anticipation Protection — moved (row 1, col 3 → row 2, col 1)

  • Improved Revenge Protection — moved (row 3, col 3 → row 2, col 3)

  • Last Stand Protection — no longer requires Improved Bloodrage

  • Improved Disarm Protection — moved (row 4, col 2 → row 3, col 3)

  • Vanguard Protection — moved (row 4, col 3 → row 4, col 2)

  • Improved Shield Bash Protection — moved (row 5, col 3 → row 4, col 3)

  • Focused Rage Protection — moved (row 6, col 3 → row 5, col 3)

  • Bastion Protection — moved (row 5, col 4 → row 6, col 3)

  • Improved Cleave Fury — removed

  • Precision Fury — removed

  • Toughness Protection — removed

Paladin

  • Shield Specialization Protection — text at max rank

    … blocks a 100% chance to restore 6% 4% of your maximum Mana. May only occur once every 3 sec.
  • Reckoning Protection — text at max rank

    Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of receiving a non-periodic critical strike. strike to gain an extra attack. Stores up to 4 extra attacks. Cannot occur from Blocks more than once every 0.0 sec.
  • Champion of the Light Retribution — text at max rank

    Increases your spell damage by up to 60% 30% of your Intellect.

Hunter

  • Trueshot Aura Marksmanship — text at max rank

    Increases the Ranged Attack Power of party or raid members within 45 yds by 30.
  • Rapid Recuperation Marksmanship — text at max rank

    Hitting Afflicting a target with your Serpent Sting ability grants you allows 50% and consuming Rapid Killing grants you 100% of your Mana regeneration Regeneration to continue while casting for the next 15 sec. sec, increased to 100% when Rapid Killing is consumed.
  • Predator's Edge Survival — text at max rank

    Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
  • Resourcefulness Survival — text at max rank

    Reduces the mana Mana cost of your Trap abilities and melee abilities by 60%. In addition, 60%, and grants your critical strikes have melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana regeneration Regeneration to continue while casting for 30 sec.
  • Expose Prey Survival — text at max rank

    Your Grants your melee and ranged attacks against targets with enemies afflicted by Hunter's Mark have a 10% chance to activate your allow an activation of Mongoose Bite for 5 Bite. Lasts 10 sec.

Priest

  • Power in Light Discipline — text at max rank

    … to targets afflicted with your Holy Fire. Fire or Shadow Word: Pain.
  • Silent Resolve Discipline — text at max rank

    Reduces the threat generated by your Holy spells by 30% and reduces the …
  • Mental Strength Discipline — moved (row 4, col 2 → row 2, col 3)

  • Mental Strength Discipline — text at max rank

    Increases your total Intellect by 15%. 10%.
  • Improved Power Word: Shield Discipline — moved (row 2, col 3 → row 3, col 3)

  • Improved Mana Burn Discipline — moved (row 4, col 4 → row 4, col 2)

  • Penance Discipline — cost 100 → 150

  • Penance Discipline — text at max rank

    Launches a volley of holy light at the target, causing 81 42 Holy damage to an enemy, or 184 126 healing to an ally, instantly and every 1 sec for 2 sec.
  • Divine Aegis Discipline — text at max rank

    Your non-periodic critical heals create a protective shield … absorbing 15% of the amount healed. Lasts Shields up to 1,200 damage and lasts 12 sec.
  • Improved Mind Blast Shadow — replaces Shadow Affinity · row 2, col 1 · ranks: 5

    Reduces the cooldown of your Mind Blast spell by 2.5 sec.
  • Improved Mind Flay Shadow — text at max rank

    Your Each instance of damage of Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%. damage than its previous instance of damage.
  • Dark Inspiration Shadow — replaces Improved Fade · row 4, col 1 · ranks: 5

    Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
  • Vampiric Embrace Shadow — cooldown 60 s → 30 s

  • Shadow Weaving Shadow — text at max rank

    Your Shadow damage spells have a 100% chance to increase the Shadow damage the target takes from you deal by 2% for 15 sec, stacking up to 5 times.
  • Devouring Contagion Shadow — text at max rank

    … is active spreads it, jumping to a 2 nearby enemy enemies within 10 yds for the remaining duration.
  • Improved Mind Blast Shadow — removed

Shaman

  • Elemental Devastation Elemental — moved (row 2, col 4 → row 2, col 1)

  • Elemental Devastation Elemental — text at max rank

    Your offensive spell critical strikes will Critical Strikes with direct damage spells increase your chance to get a critical strike Critical Strike with melee attacks by 9% for 10 sec.
  • Elemental Alacrity Elemental — replaces Elemental Warding · row 2, col 3 · ranks: 3

    Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
  • Call of Flame Elemental — moved (row 2, col 3 → row 2, col 4)

  • Call of Flame Elemental — text at max rank

    … Nova, and Lava Burst spells by 15%. 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
  • Elemental Focus Elemental — moved (row 3, col 2 → row 3, col 1)

  • Elemental Warding Elemental — replaces Elemental Alacrity · row 3, col 2 · ranks: 3

    Reduces damage taken from Fire, Frost, and Nature effects by 10%.
  • Trial by Fire Elemental — formerly Improved Fire Nova

  • Trial by Fire Elemental — text at max rank

    … and reduces its cooldown by 4 sec, and increases the duration of your Magma Totem by 20 sec.
  • Earthbound Elemental — replaces Call of Thunder · row 4, col 4 · ranks: 1

    Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
  • Elemental Reach Elemental — text at max rank

    … and Lava Burst spells by 6 yards, yards and increases reduces the range cooldown of your Flame Shock spell Totemic Projection by 15 yards. 20 sec.
  • Lava Burst Elemental — replaces Earthbound · row 5, col 2 · ranks: 1

    You hurl molten lava at the target, dealing 123 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
  • Lightning Overload Elemental — moved (row 5, col 2 → row 5, col 3)

  • Lightning Overload Elemental — now requires Elemental Alacrity

  • Elemental Fury Elemental — now requires Lightning Overload

  • Elemental Mastery Elemental — replaces Lava Burst · row 7, col 2 · ranks: 1

    Gain mastery over Fire and Lightning, reducing the cast time of Lightning Bolt and Lava Burst by 0.5 sec, and removing the cooldown from Chain Lightning. Lasts 15 sec.
  • Stormstrike Enhancement — cost 125 → 8 %

  • Tidal Focus Restoration — replaces Totemic Focus · row 1, col 3 · ranks: 5

    Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
  • Totemic Focus Restoration — replaces Tidal Focus · row 2, col 3 · ranks: 5

    Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
  • Water Shield Restoration — cooldown 15 s → none

  • Water Shield Restoration — text at max rank

    … or when one of the caster's healing spells gets a critical result, 2% …

Mage

  • Improved Channeling Arcane — text at max rank

    … a 70% chance while casting Arcane Blast. Blast or Arcane Wrath.
  • Missile Barrage Arcane — moved (row 4, col 4 → row 1, col 4)

  • Missile Barrage Arcane — ranks: 1 → 2

  • Missile Barrage Arcane — text at max rank

    Gives your Arcane Blast spell a 40% chance, your Arcane Missile hits a 10% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells …
  • Arcane Blast Arcane — cast 2.5 s → 1.5 s

  • Arcane Blast Arcane — text at max rank

    Blasts the target with energy, dealing 54 32 Arcane damage. Each time you cast Arcane Blast, the damage you gain 15% of all your other spells is increased by 10% Intellect as Spell Damage and the mana cost of Arcane … up to 4 times and lasts 8 15 sec or until any other damage spell is cast. from time of initial application.
  • Arcane Wrath Arcane — new talent · row 4, col 4 · ranks: 1

    Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
  • Improved Fire Blast Fire — formerly Wake of Fire

  • Improved Fire Blast Fire — text at max rank

    Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec and increases its range by 50%. 15 yards.
  • Heating Up Fire — text at max rank

    … 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
  • Critical Mass Fire — ranks: 3 → 5

  • Critical Mass Fire — text at max rank

    Increases the critical strike chance of your Fire spells by 6%. 10%.
  • Fire Power Fire — ranks: 5 → 3

  • Fire Power Fire — text at max rank

    Increases the damage done by your Fire spells by 10%. 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
  • Improved Frostbolt Frost — text at max rank

    Reduces the casting time of your Frostbolt spell and Frost Blast spells by 0.5 sec.
  • Ice Lance Frost — text at max rank

    Deals 28 Frost damage to an enemy target. Deals 300% 200% increased damage to Frozen targets.
  • Arctic Reach Frost — text at max rank

    Increases the range of your Frostbolt Frostbolt, Frost Blast, and Blizzard spells and the radius …
  • Winter's Chill Frost — text at max rank

    … Winter's Chill effect, which increases the chance damage done by your Ice Lance and Frostbolt spells will critically hit Cone of Cold spell to the target by 2% for 15 sec. Stacks 40%, stacking up to 5 times.

Warlock

  • Grim Reach Affliction — replaces Malediction · row 2, col 1 · ranks: 2

    Increases the range of your Affliction spells by 20%.
  • Amplify Curse Affliction — text at max rank

    … your next Curse of Exhaustion by 20%. X%. Lasts 30 sec.
  • Shadow Mastery Affliction — text at max rank

    Increases the damage dealt or life drained by your Shadow spells by 5%. 10%.
  • Demonic Brand Demonology — text at max rank

    … next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet. If Shadow damage is dealt, it has high threat.
  • Destructive Reach Destruction — text at max rank

    Increases the range of your damaging Destruction spells by 20%.

Druid

  • Moonkin Form Balance — text at max rank

    … items by 360%, and all party or raid members within 45 yards have their spell Critical Strike chance increased by 3%, exclusive with Leader of the Pack. 3%. Also protects the caster from Polymorph …
  • Leader of the Pack Feral Combat — text at max rank

    … Leader of the Pack increases the critical strike melee and ranged Critical Strike chance of all party or raid members within 45 yards by 3%, exclusive with Moonkin Aura. 3%.
  • Natural Instinct Feral Combat — formerly Predatory Instincts

  • Natural Instinct Feral Combat — text at max rank

    Increases the critical strike damage bonus of your melee abilities by 20%. 20% and increases your spell healing by 25% of your Intellect.
  • Furor Restoration — text at max rank

    Gives you a 100% chance to gain 10 Rage when you shapeshift shapeshifting into Bear Form or Dire Bear Form. When you shift Shapeshifting into Cat Form, you will regain Form restores 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each per second you spent not in outside Bear Form, Cat Form, Form or Dire Bear Form, up to a maximum of 100 Energy.