WoW Forever · game client talents
Mage talent calculator
The new WoW Forever talents, straight from the game files. 51 points at level 60: build your spec, then share it in one link.
Build 1.60.1.70790
Latest talent changes
November 4, 2026 · 99 changes · since build 1.60.1.70755
Mage
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Missile Barrage Arcane — text at max rank
… and your Arcane Wrath, Fireball, Frostbolt,
Frost Blast,and Frostfire Bolt spells a 20% … -
Improved Frostbolt Frost — text at max rank
Reduces the casting time of your Frostbolt
and Frost Blast spellsspell by 0.5 sec. -
Arctic Reach Frost — text at max rank
Increases the range of your Frostbolt,
Frost Blast,Ice Lance, and Blizzard spells and … -
Winter's Chill Frost — text at max rank
Gives your
Frostbolt, Frost Blast,Frostbolt and Fingers of Frost empowered Ice …
All Mage talents in WoW Forever
Arcane 18 talents
- Wand Specialization Row 1 · Ranks: 2
Increases your damage with Wands by 25%.
- Improved Channeling Row 1 · Ranks: 5
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
- Arcane Resilience Row 1 · Ranks: 3
Increases your Armor by an amount equal to 75% of your Intellect.
- Arcane Subtlety Row 2 · Ranks: 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
- Magic Absorption Row 2 · Ranks: 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
- Arcane Concentration Row 2 · Ranks: 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
- Missile Barrage Row 2 · Ranks: 2
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Arcane Geometry Row 3 · Ranks: 2
Increases the range of your Arcane spells by 6 yards.
- Arcane Impact Row 3 · Ranks: 3
Increases the critical strike chance of your Arcane spells by 6%.
- Arcane Blast Row 3 · Ranks: 1
Blasts the target with energy, dealing 32 Arcane damage. Each time you cast Arcane Blast, you gain 12% of your Intellect as Spell Damage and the mana cost of Arcane Blast is increased by 100%. Effect stacks up to 4 times and lasts 18 sec from time of initial application.
- Arcane Shielding Row 4 · Ranks: 2
Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
- Improved Counterspell Row 4 · Ranks: 2
Your Counterspell also Silences the target for 4 sec.
- Arcane Meditation Row 4 · Ranks: 3 · Requires Arcane Concentration
Allows 50% of your Mana regeneration to continue while casting.
- Arcane Wrath Row 4 · Ranks: 1 · Requires Arcane Blast
Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
- Presence of Mind Row 5 · Ranks: 1
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
- Arcane Mind Row 5 · Ranks: 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
- Arcane Instability Row 6 · Ranks: 3
Increases the damage done by your spells by 3% and your critical strike chance by 3%.
- Arcane Power Row 7 · Ranks: 1 · Requires Presence of Mind
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Fire 17 talents
- Incineration Row 1 · Ranks: 5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 10%.
- Accelerant Row 1 · Ranks: 5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
- Ignite Row 2 · Ranks: 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
- Flame Throwing Row 2 · Ranks: 2
Increases the range of your Fire spells by 6 yards.
- Impact Row 2 · Ranks: 3
Gives your Fire spells a 10% chance to stun the target for 2 sec.
- Burning Soul Row 3 · Ranks: 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
- Improved Flamestrike Row 3 · Ranks: 3
Increases the critical strike chance of your Flamestrike spell by 15%.
- Pyroblast Row 3 · Ranks: 1
Hurls an immense fiery boulder that causes 110 Fire damage and an additional 44 Fire damage over 12 sec.
- Improved Fire Blast Row 3 · Ranks: 2
Reduces the cooldown of your Fire Blast spell by 2 sec and increases its range by 15 yards.
- Improved Scorch Row 4 · Ranks: 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
- Improved Fire Ward Row 4 · Ranks: 2
Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
- Heating Up Row 4 · Ranks: 1 · Requires Pyroblast
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
- Master of Elements Row 4 · Ranks: 3
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
- Critical Mass Row 5 · Ranks: 3
Increases the critical strike chance of your Fire spells by 6%.
- Blast Wave Row 5 · Ranks: 1
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 163 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
- Fire Power Row 6 · Ranks: 3
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
- Combustion Row 7 · Ranks: 1 · Requires Critical Mass
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Frost 18 talents
- Frost Warding Row 1 · Ranks: 2
Increases the Armor and resistances granted by your Frost Armor and Ice Armor spells by 30%, gives your Frost Ward a 20% chance to negate the warded damage spell, and increases the amount absorbed by your Ice Barrier and Frost Ward by 20%.
- Improved Frostbolt Row 1 · Ranks: 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
- Precision Row 1 · Ranks: 3
Improves your chance to hit with all spells by 6%.
- Ice Shards Row 2 · Ranks: 5
Increases the critical strike damage bonus of your Frost spells by 100%.
- Frostbite Row 2 · Ranks: 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
- Improved Frost Nova Row 2 · Ranks: 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
- Permafrost Row 2 · Ranks: 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
- Frost Channeling Row 3 · Ranks: 3
Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
- Improved Blizzard Row 3 · Ranks: 3
Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
- Ice Lance Row 3 · Ranks: 1
Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
- Arctic Reach Row 4 · Ranks: 2
Increases the range of your Frostbolt, Ice Lance, and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
- Ice Block Row 4 · Ranks: 1
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
- Shatter Row 4 · Ranks: 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
- Improved Cone of Cold Row 5 · Ranks: 3
Increases the damage dealt by your Cone of Cold spell by 35%.
- Cold Snap Row 5 · Ranks: 1
Finishes the remaining cooldown on all your other Frost spells.
- Fingers of Frost Row 5 · Ranks: 2 · Requires Ice Lance
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
- Winter's Chill Row 6 · Ranks: 5
Gives your Frostbolt and Fingers of Frost empowered Ice Lance spells a 100% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Ice Barrier Row 7 · Ranks: 1 · Requires Cold Snap
Shield yourself, absorbing 431 damage and increasing your Frost damage by 15% for 1 min. While shielded, your Frost damage is increased by an additional 5% and you do not lose casting time when you take damage.
Talents from the WoW Forever game client (build 1.60.1.70888). They may still change with updates. Last updated: November 10, 2026 at 04:12 PM UTC.